1. Shadow Archer 3/9 - Shadow Archer deals 3 damage to opponent when summoned. When shadow archer dies, the opponent heals 3 life.2. Shade Stalker 5/17 - The Shade Stalker's position in the field is not revealed to the opponent until it makes its first attack or when it receives damage.3. Nightshroud Weaver 4/18 - When Nightshroud Weaver is summoned, its neighboring creatures ignore all damage until the end of the opponent's next turn.4. Silencer 5/23 - When Silencer is summoned, it disables the opposing creature from attacking, and the opponent is unable to cast spells from that creature's element until the end of their next turn.5. Shadow Reinforcements - When Shadow Reinforcements is cast, all ally creatures gain a 2nd attack worth 4 damage until the end of the turn.6. Eclipse - Eclipse increases its caster's Fire, Water, Air, and Earth powers by 2. Also, the caster ignores up to 30 damage until the end of its opponents next turn.7. Dark Warden 7/33 - Once per turn, after Dark Warden receives damage, it becomes invincible until the end of the turn.8. Grandmaster Assassin 9/30 - When Grandmaster Assassin is summoned, it deals 12 damage to the creature in the opposing slot. Grandmaster Assassin can replace any ally creature in the field. If the replaced creature is a Fire, Water, Air or Earth creature, the owner receives power equal to half of the cost of the replaced creature (rounded up).Hope you guys like it